![]() ![]() That sort of detail exists in the background of each stage, giving the beach a sprawling sense of big-ness, while the more up-close and closed-off sewers put rats in the background to establish size. Meanwhile, scale is something developer Team 17 kept emphasizing when discussing the new look of Worms: Revolution, and for good reason: You won't have little worms climbing over cars slightly larger than themselves anymore - the world is much, much bigger than they are. The world exists in 3D, so there's depth to the playing field looking in, but it doesn't taint the 2D experience of side-scrolling pew-pew. It appeases the masses lusting for 2D gameplay while still giving Worms the 3D love it probably needs at this point. If you're playing coward and retreating into tunnels, you'll get flushed out - fortunately you'll be able to defend yourself, at least a little.ģD Worms games have always released to a mixed response - with a loud portion of that mix saying, "Hey, man, this sucks!" In some cases you simply won't be able to - that's where your trusty new drain gadget comes into play. As each turn ends, each worm will take damage while submerged, so drowning is a real threat for you - if you're underwater, get out. Detonating dynamite above a reservoir could send water splashing through the world, washing worms away across or off the map entirely. Pockets of H2O appear in stages in various forms, and not just on the outer edges of each arena. As such, weaponizing water makes all sorts of sense for Revolution. Worms, what with their absence of feet, aren't terribly good swimmers. You and your opponents will play Revolution fundamentally different than any other Worms game because of 'em. The values and importance of each are simple but apparent, and while the classes themselves aren't breaking new ground, they really mix up the formula. On the other hand, you could deck out your team with Scientists, who heal their squad at the end of each turn. Do you want the Scout - the fast but frail fellow? Maybe, but the heavy worm can take more damage than anyone. As you burn through the single-player campaign and puzzles, you'll earn access to additional units, which you can select leading into each battle. When you start the game, you'll have access to a standard soldier. Purists can dial everything back for a classic Worms battle, of course, but it's Revolution's additions that'll help Revolution survive in the gene pool.įor the first time, class-based multiplayer comes to Worms. Coming to Xbox Live Arcade, PSN, and Steam soon, Revolution adds a number of new factors to an established formula, most of which are experimental and out of the ordinary for the simple strategy series, and all of which work in its favor. Team 17 is bringing back its bread-and-butter franchise with Worms Revolution, a surprising and appropriate sequel in the timeless, turn-based classic. IGN: Worms Revolution Dares to Do Something Different ![]()
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